The Descent: Journeys in the Dark (Second Edition) Wiki
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The lost heir to the kingdom of Saradyn has come forth, but without protection, he will surely fall prey to the deadly temptations of Lady Eliza Farrow, a vampire and the rival claimant to the kingdom. Only the swords of Terrinoth’s heroes can protect the heir and lead him safely to his rightful throne!

You’ve been tasked with defending a caravan of monks, but it seems that someone else found them first. A young boy stands motionless on the path with a bloody dagger in one hand. “Goblin ambush! The others are wounded,” he yells, pointing further on. You pull him into cover as a wave of primitive arrows hisses through the air, but he wrests free. “The goblins will run if you kill their dogs. Come on,” he shouts and runs toward the caravan, rolling and weaving to avoid the continuous spray of arrows.

HeirsofBlood

Heirs of Blood campaign book.

Heirs of Blood is the first Campaign Book for Descent: Journeys in the Dark (Second Edition), which presents the players with a brand new campaign for the Core Set. This book is sold separately as a hardcover book, and is also included in two paperback booklets in newer versions of the base game, replacing The Shadow Rune campaign.

It was first announced on 20. November 2014[1], and released on 23. April 2015[2].

Content[]

  • 13 pages with lore and art.
  • 1 campaign (32 encounters)
    • 1 Introduction
    • 7 Act 1 quests
    • 2 Interlude quests
    • 8 Act 2 quests
    • 1 Finale quest
  • Information about each location on the quest map.
  • Long stories at the start, interlude and end of the campaign.

Quests[]

All quests award every player with 1 XP each, regardless of the outcome. This reward is omitted from the table below. Rather "1 XP" means an additional XP.

The "Rewards" columns indicate the additional rewards those players earn in case they win. If a reward says "(optional)", it may be awarded or not independently of who wins. If a reward says "(always)", it is awarded to the player regardless of who wins.

Seq # Name Monsters Hero Objective Hero Rewards Overlord Rewards Next Quest Travel
1 (Intro) Acolyte of Saradyn Goblin Archers, Barghests Defeat Monsters, Time Limit (4-7) Gold 1 XP Winner chooses: Siege of Skytower, Rellegar's Rest -
2 (Act I) Rellegar's Rest E1: Splig, Goblin Archers, 1 Open Group (Wilderness, Water, Building)
E2: Lord Merick Farrow, Goblin Archers, 1 Open Group (Dark, Building)
E1: Find+Carry, Time Limit (6)
E2: Find+Carry, Time Limit (7-16)
Gold, Staff of Light (optional) 1 XP, Staff of Shadows (optional), Shield of Zorek's Favor (always) Winner chooses: Blood Will Tell, The Baron Returns Road, Road
Siege of Skytower Sir Alric Farrow, Belthir, Goblin Archers, Cave Spiders, 1 Open Group, 1 non-large Open Group (Mountain, Building, Civilized) Endurance (8), Defend Location Gold, Shield of the Dark God (optional) 1 XP, Shield of Zorek's Favor (optional), Staff of Shadows (always) Winner chooses: The Baron Returns, Archive of Arrizon Road, Tree, Mountain
3 Blood Will Tell Lady Eliza Farrow, Flesh Moulders, Zombies, 3 Open Groups (Cursed, Dark, Cave) Defeat Boss, Protect Object Gold 1 XP Heroes win: Caladen's Crossing. Overlord wins: Rise of Urthko. Road, Tree
The Baron Returns E1: Lady Eliza Farrow, Zombies, Goblin Archers, 1 Open Group (Wilderness, Building, Cursed)
E2: Baron Zachareth, 3 Open Groups (Civilized, Building, Cave)
E1: Collection Competition
E2: Defeat Boss, Prevent Ritual
Gold 1 XP, The Shadow Rune (optional) Road, Water, Tree, Plain
Archive of Arrizon E1: Ettins, 2 Open Groups (Building, Wilderness, Mountain, Hot)
E2: Lady Eliza Farrow, Ettins, 3 Open Groups (Mountain, Cave, Hot, Building, Dark), Arrizon (Hero-controlled Master Flesh Moulder)
E1: Defeat Boss, Defend Location
E2: Find Objectives, Protect Ally
Gold 1 XP Road, Water, Tree, Plain, Plain
4 Rise of Urthko E1: Lord Merick Farrow, Ettins, 1 Open Group (Cave, Cursed, Hot)
E2: Sir Alric Farrow, Barghests, Ettins, 1 non-large Open Group (Cave, Cursed, Dark)
E1: Defeat Boss, Prevent Collection
E2: Defeat Boss, Time Limit (8)
Gold 1 XP The winner of the majority of the 3 Act I quests (not the Introduction) chooses: From the Wreckage, Saradyn in Flames Road, Water, Tree
Caladen's Crossing E1: Goblin Archers, 2 Open Groups (Wilderness, Cursed, Civilized)
E2: Splig or Belthir or Baron Zachareth, 5 Open Groups (Cursed, Building, Wilderness, Mountain)
E1: Fetch+Deliver, Protect Object
E2: Endurance (8), Defend Location
Gold 1 XP, 1 XP (optional) Road, Road
5 (Inter) From the Wreckage Lord Merick Farrow, Lady Eliza Farrow, Goblin Archers, Merriods, 3 Open Groups (Cursed, Mountain, Wilderness) Defeat Boss, Time Limit (2-10) Trueshot Scorpion's Kiss Heroes win: Army of Dal'Zunm. Overlord wins: Prizon of Khinn. Road, Road, Water
Saradyn in Flames Lady Eliza Farrow, Sir Alric Farrow, Cave Spiders, Zombies, 2 Open Groups (Building, Hot, Cursed) Escort, Protect 100 Gold 1 XP, Scorpion's Kiss (always) Road, Tree, Mountain, Mountain
6 (Act II) Army of Dal'Zunm Splig, Belthir, Baron Zachareth, Zombies, Ettins, 1 Open Group (Wilderness, Water, Dark, Cursed) Find+Use, Defend Location Gold, Fortuna's Dice (optional) 1 XP, Bones of Woe (optional) Heroes win: Lord of Flame. Overlord wins: Dead or Drowning. Road, Road, Road
Prison of Khinn E1: Zombies, Cave Spiders, 1 Open Group (Building, Wilderness, Cursed)
E2: Splig, Belthir, Baron Zachareth, Zombies, Cave Spiders, 1 Open Group (Building, Cave, Cursed, Dark)
E1: Reach Location, Time Limit (6)
E2: Find+Deliver, Time Limit
Gold, The Shadow Rune (optional) 1 XP, The Shadow Rune (optional) Heroes win: Rite of Red Dawn. Overlord wins: Shadowfall Mountain. Road, Water, Road
7 Lord of Flame E1: Lord Merick Farrow, Flesh Moulders, 1 Open Group (Mountain, Building, Hot, Cold)
E2: Lord Merick Farrow, Elementals, 1 Open Group (Cave, Water, Hot, Cold)
E1: TBD
E2: Destroy Object, Time Limit (5)
Elementals will not appear in the finale. 1 XP Winner chooses: Edge of Dawn, Piercing Darkness Road, Water, Road, Mountain, Mountain
Dead or Drowning Zombies (Act I), Cave Spiders, 1 Open Group (Mountain, Building, Water, Wilderness) Destroy Objects, Protect NPCs Gold Road, Road, Road, Plain
Rite of the Red Dawn Goblin Archers, Flesh Moulders, Zombies, Lady Eliza Farrow, 4 Open Groups (ignoring monster traits) Defeat Monsters, Time Limit (12) Gold Water, Tree
Shadowfall Mountain E1: Cave Spiders, Goblin Archers, Zombies, Flesh Moulders
E2: Elementals, Ettins, Merriods, Shadow Dragons
E1: Reach Location, Defeat Monsters, Time Limit (7-8)
E2: Destroy Objects, Defeat Boss, Survive
Gold, Shadow Dragons will not appear in the finale. Road, Water, Road, Mountain
8 Edge of Dawn E1: Sir Alric Farrow, Cave Spiders, Goblin Archers, 1 Open Group (Building, Wilderness, Dark)
E2: Sir Alric Farrow, Lord Merick Farrow, Barghests, Flesh Moulders, 2 Open Groups (Building, Cursed, Civilized, Cave)
TBD Dawnblade Duskblade Blood and Betrayal Water, Plain
Piercing Darkness E1: Barghests, Ettins, Goblin Archers, 1 Open Group (Building, Wilderness, Dark)
E2: Sir Alric Farrow, Lord Merick Farrow, Flesh Moulders, 2 Open Groups (Building, Cursed, Civilized)
TBD Road, Road, Water, Tree
9 (Fin) Blood and Betrayal E1: Splig, Belthir, Baron Zachareth, Zombies, Elementals, 4 Open Groups (Building, Wilderness, Cursed)
E2A: Lord Merick Farrow, Sir Alric Farrow, Lady Eliza Farrow, Cave Spiders, 4 Open Groups (Cave, Building, Dark, Cursed)
E2B: Lord Merick Farrow, Sir Alric Farrow, Lady Eliza Farrow, Cave Spiders, 4 Open Groups (Cave, Hot, Dark, Cursed)
E3: Lord Merick Farrow, Sir Alric Farrow, Lady Eliza Farrow, Shadow Dragons, Zombies, Flesh Moulders, 4 Open Groups (Cave, Building, Dark, Cursed)
TBD Campaign Victory If the Overlord won Prison of Khinn or Rite of the Red Dawn, use Encounter 2A. Otherwise, use Encounter 2B. Road, Water, Tree, Plain, Plain

Gallery[]

External Links[]

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