The Descent: Journeys in the Dark (Second Edition) Wiki
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For the Beastmaster skill, see Stalker (Beastmaster skill).

Stalker is one of the class options for the hero archetype Scout. This class was introduced in The Trollfens expansion.

An authority on traps and lures, the Stalker excels at hastily constructing deadly contraptions to poison, explode, or otherwise incapacitate her unwary foes.

Token Trap

Trap tokens, exclusive to this class.

As a class its main feature is the laying of trap tokens through the terrain, and skills that interact with them.  When a player chooses the Stalker class during Hero Setup, they place the trap tokens in a supply in their play area. Each time the Stalker uses an ability that places one trap token, they take one trap
token from the supply and places it on the map as instructed.

Trap tokens do not block movement or line of sight, and only one trap token may occupy any one space.Trap tokens are limited by the amount in the supply (6).

Its starting equipment are the Hunting Knife, the Black Widow's Web, and the skill Set Trap.

Skills[]

Name XP Text Play Cost
Set Trap 0 Exhaust this card to place 1 trap token in an empty space adjacent to you.
While you are adjacent to a trap token, each of your attacks gains + 1 Heart. If a monster enters a space adjacent to a trap token, discard the trap token from the map and that monster suffers 1 Heart.
1 Fatigue
Exploit 1 Action: Perform an attack. If this attack targets a monster within 3 spaces of a trap token, add 1 additional green die to your attack pool.
This attack gains:
Surge: The target is Weakened (even if you didn't deal any Heart)
1 Fatigue
Hunter's Mark 1 Exhaust this card during your turn and choose a monster within 3 spaces of a trap token and place 1 of your hero tokens on that monster's base, indicating that it is marked.
The next hero to attack a marked monster adds 1 Surge to his attack results.
1 Fatigue
Makeshift Trap 1 Exhaust this card immediately after performing a search action to place 1 trap token in an empty space adjacent to you.
While this card is exhausted, each hero adjacent to a trap token recovers 1 Fatigue at the start of their turn.
-
Easy Prey 2 Action: Exhaust this card to perform an attack. Before rolling dice, place 1 trap token in the closest empty space adjacent to the target. While this card is exhausted, each attack targeting a monster adjacent to a trap token gain Pierce 1. 1 Fatigue
Lay of the Land 2 Any hero adjacent to a search token and within 3 spaces of a trap token during their turn may suffer 1 Fatigue to exhaust this card and search the search token without using an action. -
Poison Barbs 2 Exhaust this card during your turn to choose a trap token on the map.
Roll the blue attack die for each monster within 3 spaces of the chosen trap token. Each time you do not roll an X, the monster is Poisoned.
Then, discard the trap token.
2 Fatigue
Ambush 3 Exhaust this card when a monster enters an empty space within 3 spaces of a trap token to immediately perform an attack targeting that monster. After the attack is resolved, if the monster was not defeated, it may continue its activation. 1 Fatigue
Upper Hand 3 You gain +1 Stamina and +2 Health.
Action: Perform an attack. Before rolling dice, you may discand any number of trap tokens from the map. For each trap token discarded from the map, this attack gains +1 Heart.
2 Fatigue

Cards[]

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