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Shadow Walker - Cardback
The Shadow Walker 
is one of the class options for the archetype Scout. This class was first introduced in the Shadow of Nerekhall expansion.
Shady

Shadow Soul.

The Shadow Walker is a Scout who can use a Shadow Soul familiar to undermine the overlord’s plans. A Shadow Soul can only move slowly, but its very presence drains the life from nearby monsters. By moving the Shadow Soul into the heart of conflict, a Shadow Walker can quickly dispatch a group of monsters.

Starting equipment is the Feathered Hatchet and the Tribal Cloak, and the ability Soul Bound, which allows the introduction of the Shadow Soul to the map.

AbilitiesEdit

Name XP Text Play Cost
Soul Bound 0 Use this card when you perform an attack that is not a miss. Place a Shadow Soul in any space adjacent to the target.
Only 1 Shadow Soul can be on the map at any time.
1 Fatigue
Dark Servant 1 Action: Exhaust this card to search a search token within 3 spaces of a Shadow Soul. Then, discard that Shadow Soul. -
Faithful Friend 1 Exhaust this card at the start of your turn to place a Shadow Soul in a space within 3 space of you. -
Through the Veil 1 Exhaust this card when you perform an attack that targets a monster in a space containing or adjacent to a Shadow Soul, before dice are rolled. Add 1 additional Green power die to you attack pool. 1 Fatigue
Dark Shift 2 Add +1 to your Stamina.
Each time a hero enters a space containing a Shadow Soul, that hero gains 1 movement point.
-
Endless Void 2 Each time a Shadow Soul is discarded due to your class skills, you recover 1 Heart and 1 Fatigue.
If a hero figure in a space containing a Shadow Soul is the target of an attack, that attack is a miss unless the attacker spends 1 Surge.
-
Otherworldly 2 Each attack that targets a monster in a space containing or adjacent to a Shadow Soul gains Pierce 1.
Each time you spend 1 Surge to recover 1 Fatigue, your attack gains +1 Heart.
-
Shadow Puppet 3 Action: Exhaust this card to choose a monster within 3 spaces of a Shadow Soul. Perform an attack with that Shadow Soul, using the attack type, dice, and surge abilities of that monster. 3 Fatigue
Shadow Step 3 Action: Exhaust this card to place your hero figure in a space that contains only a Shadow Soul. Then you may discard that Shadow Soul to perform an attack. If you do, add 1 Surge to the results. 1 Fatigue

CardsEdit

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