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Running Shot
Wildlander - Running Shot
Player
Hero: Scout
Class: Wildlander
Card Stats
Card Type: Skill
Acquisition
XP cost: 3 XP
Expansion
DJ01 Base Game
Each time you perform an attack with a Bow, you may move up to 2 spaces either before declaring a target or after the attack resolves.
If you have Heavy Armor equipped, you may only move 1 space.

FAQEdit

This card used to show the text below, but was changed to the above text in the FAQ: Source[1]

Each time you perform an attack with a Bow, you receive 2 movement points before or after the attack.
If you have Heavy Armor equipped, you receive only 1 movement point before or after the attack.

The change was made to clarify that the movement granted by this skill is be used directly before or after the attack and does not add movement points to the movement points pool gained from other sources (e.g. a move action).

Q: Can Wildlander's skills 'Running Shot' and 'First Strike' be combined? Can he move at all and when exactly (during Overlord's turn)?

What is the difference between moves from movement points and other moves (like 'Nimble' or Wildlander's heroic feat)? Can excessive movement points be carried from turn to turn?

A: Yes, a Wildlander can use Running Shot and First Strike together. When used with First Strike, the Wildlander must spend the movement points during the overlord's turn.

Movement points cannot be carried from turn to turn.

Source[2] Adam Sadler, Managing Game Designer, Fantasy Flight Games

External LinksEdit

  1. https://images-cdn.fantasyflightgames.com/filer_public/da/7d/da7d4aa7-a3de-4787-b792-5b0b55fea46a/descent_second_edition_faq_v16.pdf#page=2
  2. http://boardgamegeek.com/article/11005186#11005186

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