|No Rest for the Wicked||1||2||Event||Play this card after a hero suffers 1 to gain an additional movement point. Choose 1 monster to move 1 space immediately after the hero spends that movement points.|
Until the start of your turn, you may trigger this ability each time a hero suffers 1 to gain an additionnal movement point.
|Trading Pains||1||2||Event||Play this card on a hero when he would recover any amount of . In response to this card, the hero may choose to reduce the amount of he recovers.|
Another hero of your choice within 3 spaces of that hero suffers equal to half (rounded up) the recovered.
|Exploit Weakness||2||1||Event||Play this card after a hero ends his turn with an amount of on his Hero sheet equal to his Stamina.|
Immediately move a monster up to its Speed toward that hero. Then perform an attack with that monster against that hero, if able.
|Price of Prevention||2||1||Event||Play this card on a hero at the start of your turn. The hero may suffer equal to an attribute of his choice to test that attribute. If he passes, discard this card.|
If he fails or chooses not to test an attribute, you may search your discard pile for 1 Event or Trap card and add it to your hand.
|Blood Bargaining||3||1||Event||Play this card at the start of a hero's turn. Take 1 hero token from each hero and choose an equal number of monsters in play. Assign 1 token to each chosen monster.|
Until the end of this round, each time a monster suffers , the hero whose token is assigned to that monster suffers an equal amount of .