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Merriod
Merriod
Statistics
Attack Type: Melee
Monster Traits: Wilderness / Water
Base Size: Huge (2x2)
Expansion(s): Base Game



Merriod is a monster found in the Descent: Journeys in the Dark (Second Edition) base game.

DescriptionEdit

Lurking beneath the lakes, streams, and swamps of Terrinoth, merriods use their powerful, flexible tentacles to immobilize their prey. They then squeeze the life out of them or, if feeling particularly cruel, eat them while still alive. The flailing tentacles of a merriod are a hazard to even the most seasoned adventurer.

SetupEdit

Monster Group Size
#
Heroes
Minions Masters
2 1 0
3 0 1
4 1 1


Act IEdit

MinionEdit

Speed
3
Health
5
Defense
1 Black
Special 1
Reach
Special 2
Surge: Immobilize
Special 3
Surge: +1 Heart
Attack
1 Blue + 1 Red

MasterEdit

Speed
3
Health
7
Defense
1 Black
Special 1
Reach
Special 2
Flail
Special 3
Surge: Immobilize
Special 4
Surge: +2 Heart
Attack
1 Blue + 1 Red

Act IIEdit

MinionEdit

Speed
3
Health
7
Defense
2 Gray
Special 1
Reach
Special 2
Surge: Immobilize
Special 3
Surge: +2 Heart
Attack
1 Blue + 1 Red + 1 Yellow

MasterEdit

Speed
3
Health
9
Defense
2 Gray
Special 1
Reach
Special 2
Flail
Special 3
Surge: Immobilize
Special 4
Surge: +2 Heart
Attack
1 Blue + 1 Red + 1 Yellow

AbilitiesEdit

  • Reach: This monster may attack targets up to 2 spaces away.
  • Flail: When attacking, this monster may target 2 separate heroes. This monster makes 1 attack roll and each hero rolls defense dice separately.
  • Immobilize: If this attack deals at least 1 Heart (after the defense roll), the target is Immobilized.

GalleryEdit

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