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Geomancer is one of the class options for the archetype Mage.

MageIcon

Mage.

This class was first introduced in the Lair of the Wyrm expansion.

A Geomancer is a wizard dedicated to the elemental power of earth. A skilled Geomancer can use the earth below his enemies against them, wielding lava and stone at his whim. The Geomancer is also able to summon a stone sentry to do his bidding.

Starting equipment for a Geomancer is a Stasis Rune and the skill Terracall.

List of SkillsEdit

Name XP Text Play Cost
Terracall 0 Action: Exhaust this card to place a Summoned Stone in an empty space within 3 spaces of you.
While this card is exhausted, 1 of your Summoned Stones may perform an attack during its activation (using 1 of your equipped Magic weapons).
1 Fatigue
Earthen Anguish 1 Action: Exhaust this card to perform an attack with a Magic weapon targeting a space containing a Summoned Stone (ignoring range and line of sight). This attack gains Blast. After the attack is resolved, the Summoned Stone is defeated. 1 Fatigue
Quaking Word 1 Action: Perform an attack with a Magic weapon. This attack gains:
Surge: Each monster within 2 spaces of a Summoned Stone tests Awareness. Each figure that fails is Stunned.
2 Fatigue
Stone Tongue 1 You may have 1 additional Summoned Stone on the map at a time.
Your Summoned Stones now have a Speed of 3.
In addition, each of your Summoned Stones adds 1 additional gray die to its defense pool.
-
Ley Line 2 You may have 1 additional Summoned Stone on the map at a time.
While you are within 3 spaces of any 2 Summoned Stones on the map, you may exhaust this card before any dice are rolled to either add 1 Shield to your defense result or 1 Surge to your attack results.
-
Molten Fury 2 Action: Perform an attack with a Magic weapon, measuring range and line of sight from a space containing a Summoned Stone. This attack gains:
Burn
Surge: Blast
2 Fatigue
Ways of Stone 2 Action: Exhaust this card to remove your figure from the map and place it in an empty space adjacent to a Summoned Stone.
While this card is exhausted, each of your Summoned Stones may add 1 additional gray die to its defense pool.
2 Fatigue
Cataclysm 3 Action: Exhaust this card. For each Summoned Stone on the map, perform 1 attack with a Magic weapon, measuring range and line of sight from a space containing a Summoned Stone. After resolving each attack, remove the Summoned Stone from the map. 2 Fatigue
Gravity Spike 3 Action: Exhaust this card to choose a monster group. Move each figure of that monster group up to 2 spaces toward a Summoned Stone. Each monster figure that ends this movement adjacent to a Summoned Stone suffers 1 Heart. 2 Fatigue

CardsEdit

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