|Explosive Runes||1||2||Trap||Play this card after a hero opens a door or searches. That hero, and each hero within 2 spaces of him tests . Each hero who fails suffers 1 for each rolled in excess of his .|
|Web Trap||1||2||Trap||Play this card when a hero enters an empty space. That hero and each hero adjacent to him tests . Each hero who fails is Immobilized.|
|Curse of the Monkey God||2||1||Trap||Play this card after a hero searches. That hero tests . If he passes, draw 1 Overlord card. If he fails, he becomes a monkey until the end of his next turn. Take 1 of his hero tokens as a reminder.|
Monkeys cannot roll defense dice (except to test an attribute), have a Speed of 5, and cannot attack for any reason.
|Wicked Laughter||2||1||Event||Play this card when a hero passes an attribute test. The hero must take the test again, this time treating his attribute as if it were 1 lower. If the hero passes this new attribute test, draw 1 Overlord card.|
|Uthuk Demon Trap||3||1||Trap||Play this card after a hero opens a door or searches. He tests or (his choice). If he passes, he suffers equal to the attribute tested. If he fails, he is defeated.|