Saboteur is an Overlord class that specializes in setting traps for the hero players.

Name XP Qt Type Text
Explosive Runes 1 2 Trap Play this card after a hero opens a door or searches. That hero, and each hero within 2 spaces of him tests Awareness. Each hero who fails suffers 1 Heart for each Shield rolled in excess of his Awareness.
Web Trap 1 2 Trap Play this card when a hero enters an empty space. That hero and each hero adjacent to him tests Might. Each hero who fails is Immobilized.
Curse of the Monkey God 2 1 Trap Play this card after a hero searches. That hero tests Knowledge. If he passes, draw 1 Overlord card. If he fails, he becomes a monkey until the end of his next turn. Take 1 of his hero tokens as a reminder.
Monkeys cannot roll defense dice (except to test an attribute), have a Speed of 5, and cannot attack for any reason.
Wicked Laughter 2 1 Event Play this card when a hero passes an attribute test. The hero must take the test again, this time treating his attribute as if it were 1 lower. If the hero passes this new attribute test, draw 1 Overlord card.
Uthuk Demon Trap 3 1 Trap Play this card after a hero opens a door or searches. He tests Awareness or Might (his choice). If he passes, he suffers Heart equal to the attribute tested. If he fails, he is defeated.

Pages in category "Saboteur"

The following 5 pages are in this category, out of 5 total.

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