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Marshal is one of the class options for the archetype Warrior.
WarriorIcon

Warrior.

This class is part of the Manor of Ravens expansion.

The starting equipment for the Marshal is the War Hammer and the Signet Ring. It starts with the Retribution skill.

List of SkillsEdit

Name XP Text Play Cost
Retribution 0 Exhaust this card after a monster within 2 spaces of you resolves an attack that affects another hero. That monster suffers 2 Heart. 1 Fatigue
Just Reward 1 Exhaust this card when the overlord activates a monster group. While this card is exhausted, each time a monster that is in your line of sight and in that group resolves an attack that targets another hero within 3 spaces of you, you may force the overlord to discard 1 Overlord card from his hand at random after the attack. 2 Fatigue
Shockwave 1 Exhaust this card when you perform an attack with a Melee weapon with two hand icons, before dice are rolled. If that attack deals 1 or more Heart (after the defense roll), each monster adjacent to your target suffers 1 Heart. 1 Fatigue
Zealous Fire 1 Exhaust this card when the overlord plays an Overlord card. Recover 1 Fatigue.
When you refresh this card, choose 1 monster within 2 spaces of you. That monster suffers 1 Heart.
-
By the Book 2 Exhaust this card when the overlord plays an Overlord card. Test Knowledge. Add Shield to the results equal to the experience cost of the Overlord card. If you pass, the overlord places that card facedown on top of his Overlord deck without resolving its effect. If you fail, suffer 1 Fatigue. 1 Fatigue
I am the Law 2 Exhaust this card after a monster within 2 spaces of you resolves an attack that affects you. Perform an attack that targets that monster. Then, you may test Knowledge. If you pass, suffer 1 Fatigue, and that monster gains 1 condition of your choice. -
Vigilant Watch 2 Exhaust this card when a monster enters a space adjacent to you. While this card is exhausted, each time a monster moves out of a space within 2 spaces of you, that monster suffers 1 Heart. 1 Fatigue
Crushing Blow 3 Exhaust this card when a monster within 2 spaces of you and in your line of sight performs an attack that deals no Heart. Perform an attack with a Melee weapon with 2 hand icons that targets that monster. If you do, remove all defense dice from the target monster's defense pool during this attack. -
Last Stand 3 Exhaust this card when a hero within 5 spaces of you is knocked out. Remove your figure from the map and place it in that hero's space. Then, you may perform an attack.
When this card refreshes, you may revive 1 knocked-out hero in your space.
2 Fatigue

CardsEdit

Pages in category "Marshal"

The following 12 pages are in this category, out of 12 total.

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