Geomancer is one of the class options for the archetype Mage.
This class was first introduced in the Lair of the Wyrm expansion.
A Geomancer is a wizard dedicated to the elemental power of earth. A skilled Geomancer can use the earth below his enemies against them, wielding lava and stone at his whim. The Geomancer is also able to summon a stone sentry to do his bidding.
Starting equipment for a Geomancer is a Stasis Rune and the skill Terracall.
List of Skills[]
Name | XP | Text | Play Cost |
---|---|---|---|
Terracall | 0 | : Exhaust this card to place a Summoned Stone in an empty space within 3 spaces of you. While this card is exhausted, 1 of your Summoned Stones may perform an attack during its activation (using 1 of your equipped Magic weapons). |
1 |
Quaking Word | 1 | : Perform an attack with a Magic weapon. This attack gains: : Each monster within 2 spaces of a Summoned Stone tests . Each figure that fails is Stunned. |
2 |
Stone Tongue | 1 | You may have 1 additional Summoned Stone on the map at a time. Your Summoned Stones now have a Speed of 3. In addition, each of your Summoned Stones adds 1 additional gray die to its defense pool. |
- |
Earthen Anguish | 1 | : Exhaust this card to perform an attack with a Magic weapon targeting a space containing a Summoned Stone (ignoring range and line of sight). This attack gains Blast. After the attack is resolved, the Summoned Stone is defeated. | 1 |
Ley Line | 2 | You may have 1 additional Summoned Stone on the map at a time. While you are within 3 spaces of any 2 Summoned Stones on the map, you may exhaust this card before any dice are rolled to either add 1 to your defense result or 1 to your attack results. |
- |
Molten Fury | 2 | : Perform an attack with a Magic weapon, measuring range and line of sight from a space containing a Summoned Stone. This attack gains: Burn : Blast |
2 |
Ways of Stone | 2 | : Exhaust this card to remove your figure from the map and place it in an empty space adjacent to a Summoned Stone. While this card is exhausted, each of your Summoned Stones may add 1 additional gray die to its defense pool. |
2 |
Gravity Spike | 3 | : Exhaust this card to choose a monster group. Move each figure of that monster group up to 2 spaces toward a Summoned Stone. Each monster figure that ends this movement adjacent to a Summoned Stone suffers 1 . | 2 |
Cataclysm | 3 | : Exhaust this card. For each Summoned Stone on the map, perform 1 attack with a Magic weapon, measuring range and line of sight from a space containing a Summoned Stone. After resolving each attack, remove the Summoned Stone from the map. | 2 |
Cards[]
Trending pages
All items (12)